The Tribal stage is a simple RTS, where you must unite the continent you are on into a single tribe by either dominating or befriending the other tribes. The goal of these two stages is to gather enough DNA points in order to evolve. The Creature stage plays like a very simple MMO, with you walking around the landscape, either fighting or befriending other creatures. The Cell stage plays similarly to the game flOw, where you are a single celled organism and the only goal is to eat and grow. The goal of the first 4 stages is to evolve to the next in some way. Each stage is different gameplay wise, and is actually based on more complicated games. It was a very different gameplay experience to be sure, offering 5 different stages, representing the stages of evolution: Cell, Creature, Tribal, Civilization, and Space. The game touts some very impressive content creation systems, which are simple to use but produce very dynamic results. Originally known as “Sim Everything,” it was created by Will Wright and advertised as a “Universe in a Box.” This was not exactly what we got, though.
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